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AI Insights · Timothy · April 2022

Top 5 Character Collection Games on iOS in Spain - Q1 2022

Explore the performance of the top 5 character collection games on iOS in Spain during Q1 2022, featuring download numbers, revenue, and active user trends.

Top 5 Character Collection Games on iOS in Spain - Q1 2022

In the first quarter of 2022, the top five character collection games on iOS in Spain showed varied performance in terms of downloads, revenue, and active users. Here’s a look at how each app fared, according to Sensor Tower’s data.

Clash Royale by Supercell experienced fluctuations in both revenue and downloads. The highest weekly revenue was approximately $266K in the first week of January, tapering off to around $67K by the end of March. Downloads started strong with over 50K in early January but saw a decline to around 11K by the end of the quarter. Weekly active users decreased from about 967K at the start of January to around 801K by the end of March.

Coin Master by Moon Active maintained a relatively stable revenue stream, with weekly revenue hovering around $76K to $112K. Downloads showed a gradual increase, starting from around 1.8K in late December and climbing to approximately 3.1K by mid-March. Active users increased from about 27.5K to over 34K by the end of the quarter.

Brawl Stars, another title by Supercell, saw its highest revenue in mid-January at around $73K, with a notable dip to about $20K in mid-February before recovering slightly to around $33K by the end of March. Downloads remained relatively consistent, ranging from 5.9K to 11.3K. Active users showed a downward trend, starting at around 276K and ending at approximately 210K.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had variable weekly revenue, peaking at about $76K in the first week of January and fluctuating throughout the quarter, ending at around $57K in late March. Downloads started at about 3.9K in early January and decreased to around 1.5K by the end of March. Active users ranged from 22K to 27K over the same period.

Clash of Clans by Supercell showed a varied revenue landscape, hitting its highest at about $66K in late January and fluctuating before ending the quarter at around $55K. Downloads were relatively stable, starting at around 8.5K in early January and decreasing to approximately 4.4K by the end of March. Active users remained steady, with minor fluctuations between 281K and 304K throughout the quarter.

For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022